# Medieval town atoms
Started 8 October 2026 10:44 CEST. Checkpoint deadline 13:44 CEST.
20 frozen nodes, metres +Y up +Z facade outward; wall plane Z=0.
Budgets: 45,000 total; dormers 2,500 each; cluster 3,000; pillory/well 6,000 each; thatch panel/ridge 300 each; others 2,000 each.
Preserve exact placement anchors. Nominal sizes describe intended envelopes; opening and silhouette clearances documented separately.
Reuse medieval shelf maps byte-for-byte; only original periodic Thatch_reed map added if needed.
Outputs: kit.glb, kit.blend, kit.json, materials.json, source builders, renders, kit_sheet.png, test_house.png, viewer, validation and runtime evidence.
Cameras: overview, per-atom three-quarter front, critical rear/clay, dormer 55-degree contact close-up, tiled thatch roof, assembled rich corner and cottage plus pillory and well.
At most 3 visual revisions, 2 independent critic passes per revision. Real exported meshes rendered and loaded in Three.js. No unique AO bake planned: low-poly silhouette plus existing registered maps.
