root agent idle; waiting up to 30m0s for 1 background task(s)
First pass of [`build_military-hover-speeder.py`](file:///tmp/agy-author/military-hover-speeder-v1/build_military-hover-speeder.py) is running on `gex44` (material baking, mesh assembly, GLB export, and Cycles renders). Waiting for completion to inspect the renders against [`sheet.jpg`](file:///tmp/agy-author/military-hover-speeder-v1/sheet.jpg).
Fixed the `Euler` rotation helper in [`build_military-hover-speeder.py`](file:///tmp/agy-author/military-hover-speeder-v1/build_military-hover-speeder.py) and re-launched the Blender 5.2 build and render job on `gex44`. Waiting for completion.
Refined the front shark-nose air intakes, custom polygonal bolted side-skirt armor plates, conical vectoring lift fans, rear thruster bay, and weathered material bakes in [`build_military-hover-speeder.py`](file:///tmp/agy-author/military-hover-speeder-v1/build_military-hover-speeder.py). Waiting for the Blender 5.2 build on `gex44` to finish.
Launched the third pass of [`build_military-hover-speeder.py`](file:///tmp/agy-author/military-hover-speeder-v1/build_military-hover-speeder.py) on `gex44` with hollow front air intake ducts, aligned cabin arch and diagonal side armor patch, and enhanced weathering bakes. Waiting for completion.
0. **Blocked on you**: nothing.
1. **What you changed**: Built the production 3D military hover recon speeder asset ([`military-hover-speeder.glb`](file:///tmp/agy-author/military-hover-speeder-v1/military-hover-speeder.glb), 8.02 MiB, 50,017 triangles) from [`build_military-hover-speeder.py`](file:///tmp/agy-author/military-hover-speeder-v1/build_military-hover-speeder.py) with an angular open-top two-crew hull, raked hollow front air intakes, 4 conical vectoring lift fans (`Fan_FL`, `Fan_FR`, `Fan_RL`, `Fan_RR`), bolted bare-metal side skirts, a rear pintle twin gun (`Turret_1`, `Gun_1`, `Muzzle_1`), 6 storage boxes, a dual antenna array, 16 contract empties, and 9 Cycles-baked Poly Haven PBR materials (`Paint`, `BareMetal`, `DarkMetal`, `Rubber`, `Cockpit`, `Weapons`, `Glass`, `Engines`, `Lamps`).
2. **How you know it works**: Verified by running [`build_military-hover-speeder.py`](file:///tmp/agy-author/military-hover-speeder-v1/build_military-hover-speeder.py) headless on `gex44` (Blender 5.2 OptiX) and inspecting [`final.png`](file:///tmp/agy-author/military-hover-speeder-v1/final.png), [`side.png`](file:///tmp/agy-author/military-hover-speeder-v1/side.png), [`clay.png`](file:///tmp/agy-author/military-hover-speeder-v1/clay.png), [`paints.png`](file:///tmp/agy-author/military-hover-speeder-v1/paints.png), [`nodes.json`](file:///tmp/agy-author/military-hover-speeder-v1/nodes.json), and [`NOTES.md`](file:///tmp/agy-author/military-hover-speeder-v1/NOTES.md), plus a 30-degree pivot rotation render confirming zero pivot drift across `Turret_1`, `Gun_1`, and all four lift fans, with exact glTF bounds `min = [-1.5, 0.5, -3.25]`, `max = [1.5, 2.6, 3.25]`, `size = [3.0, 2.1, 6.5]`.
3. **What would break if you were wrong**: If moving-part transforms were applied or `Paint` baked non-neutral colour into its texture, turret/fan animations would orbit off-axis or faction recolouring would tint non-hull parts; undo or rebuild cleanly by re-running [`build_military-hover-speeder.py`](file:///tmp/agy-author/military-hover-speeder-v1/build_military-hover-speeder.py).
4. **What you did NOT do**: Did not add any text, numbers, or faction insignia (per contract), and kept the pintle twin gun centered on the roll-arch (`X = 0`) to match the top and 3/4 views rather than the slight right-hand offset shown in the front/rear orthographic views of [`sheet.jpg`](file:///tmp/agy-author/military-hover-speeder-v1/sheet.jpg).
