What was made: Unbranded modern European MWB high-roof commercial panel van (Sprinter/Transit/Master class, 5.90 x 2.04 x 2.52 m, 3.66 m wheelbase) with cab doors, right sliding cargo door + track rail, twin rear doors, recessed side stampings, vertical tail lamps, perforated steel wheels, and full cab interior.
Triangle count: 68,970 triangles across 11 separate mesh nodes (Body, Wheel_FL/FR/RL/RR, SteeringWheel, Door_FL/FR, Door_Side_R, Door_Rear_L/R) and 8 gameplay empty sockets.
Materials: 4 PBR materials (Paint, Trim, Glass, Lamps); Paint uses neutral near-white baked detail with default baseColorFactor [0.84, 0.85, 0.87] and KHR_materials_clearcoat 1.0 (hero/side renders display the reference Steel Navy paint variant).
Texture sizes: Paint (1024x1024 base, 512x512 normal, 512x512 ORM), Trim 4-quadrant atlas (1024x1024 base, 512x512 normal, 512x512 ORM), Lamps emissive atlas (512x512 base, 256x256 ORM); packed GLB size 0.41 MB.
Poly Haven CC0 texture IDs used: metal_plate, rubber_tiles, fabric_leather_02, asphalt_02 (CC0 1.0 Universal, https://polyhaven.com/license).
Differences from reference: Unbranded radiator grille and rear doors without manufacturer badges or lettering; simplified underbody suspension hardware and interior seat rails for game-weight budget.
