Junk-built 12.0 x 9.0 x 4.5 m space-pirate scrap fighter with welded cockpit pod, salvaged dorsal engine block, bolted mismatched armour plates, port oversized cannon, nose ram spikes, exposed cables, and 1 main + 2 auxiliary engines.
60,920 triangles across 4 mesh nodes (Hull, Canopy, Turret_1, Gun_1) and 11 empty sockets; Y up, +Z nose, +X left; 30-degree pivot tests passed.
8 materials: Paint (neutral baked texture with default baseColorFactor [0.45, 0.12, 0.06]), Alloy, Scorched, RustPatch, Interior, Glass (BLEND), Engines, Lamps.
Cycles-baked shared tiling textures: base colour and normal maps <=1024 px, packed ORM maps <=512 px, optical/emissive maps 64 px; GLB 9.42 MiB.
Poly Haven CC0 textures used: metal_plate, metal_plate_02, rusty_metal_03, fabric_leather_01 (diff, nor_gl, arm 1k jpg; https://polyhaven.com/license).
Differences from reference: original procedural asymmetric scrap plate layout, hinged cockpit canopy with full interior, and articulated side cannon turret/barrel mount.
