Build space-pirate scrap fighter (junk-built): a salvaged engine block with a cockpit pod welded on, mismatched armour plates in different metals bolted on, an oversized cannon on one side, exposed cables and pipes, patched plates, one big engine and two small ones, spikes and a ram on the nose (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/pirate-scrap-fighter-v1/