1. Asset: 1950s atomic-age raygun-gothic rocket fighter (11.0 m long, 6.8 m fin span, 3.6 m high, Y-up, +Z nose, origin at center of mass) with cigar fuselage, bubble canopy and full cockpit interior, 3 swept fins with ball tips, rear ring fin around corrugated rocket nozzle, 2 articulated nose ray-gun cannons with coil rings, conformal livery shells, 3D chrome trim strips, and dome-head rivets.
2. Triangle count: 56,980 triangles across 6 mesh nodes (Hull, Canopy, Turret_1, Gun_1, Turret_2, Gun_2) plus 12 empty attachment nodes (Thruster_1..3, Muzzle_1..2, Hardpoint_1..2, Seat_Pilot, Camera_Chase, Light_Nav_L, Light_Nav_R, Light_Beacon); GLB file size is 7.78 MB.
3. Materials (8 total, budget <= 9): Paint (neutral grey/white baked detail texture with default cherry-red baseColorFactor [0.65, 0.05, 0.04]), Chrome, Enamel_White, Scorched_Metal, Cockpit, Glass (alpha BLEND), Engines (emissive orange nozzle interior), and Lamps (emissive nav/instrument lights).
4. Texture sizes: 5 Cycles-baked PBR texture sets where every BaseColor and Normal map is 1024x1024 px and every packed ORM (Occlusion/Roughness/Metallic) map is 512x512 px.
5. Poly Haven CC0 texture IDs used: metal_plate_02, metal_plate, rusty_metal_03, fabric_leather_02 (1k jpg diff, nor_gl, arm maps mixed with procedural panel seams, rivets, grime, and edge wear before Cycles baking).
6. Differences from reference: Minor adaptation of the two nose ray-gun cannon mounts into cylindrical traverse/elevation blisters so Turret_1..2 and Gun_1..2 can rotate 30 degrees cleanly without intersecting the nose cone.
