Build 1950s pulp science-fiction rocket fighter (atomic-age raygun gothic): a polished chrome-and-enamel cigar fuselage with a pointed nose cone, a big glass bubble canopy, three swept tail fins with ball tips, a ring fin around the rear rocket nozzle, two ray-gun cannons with coil rings on the nose, rivets and chrome trim strips (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/rocket-fighter-retro-v1/