Video game spacecraft design turnaround plate, photorealistic CG concept art, on a plain light grey background. A 1950s pulp science-fiction rocket fighter (atomic-age raygun gothic): a polished chrome-and-enamel cigar fuselage with a pointed nose cone, a big glass bubble canopy, three swept tail fins with ball tips, a ring fin around the rear rocket nozzle, two ray-gun cannons with coil rings on the nose, rivets and chrome trim strips. Original design, not from any film, series, anime or game. No logos, no insignia, no flags, no text markings, no numbers on the craft. Real size 11.0 m long, 6.8 m fin span, 3.6 m high. Layout: big orthographic side view across the top, front view, rear view and top view below, and a 3/4 front hero view; callouts naming the main parts and dimensions in metres; material swatches (hull paint, bare metal, heat-scorched metal, glass, engine glow). Rich believable construction detail: panel lines, hatches, thrusters, vents, light wear. No other text.