root agent idle; waiting up to 30m0s for 1 background task(s)
Running the first full build, bake, GLB export, and Cycles render pass on `gex44` (`build_science-explorer.py`). Waiting for completion notification to inspect the renders.
Running Iteration 2 build, GLB export, and Cycles render pass (`task-53`) on `gex44`. Waiting for completion notification.
Running Iteration 3 build, GLB export, and Cycles render pass (`task-72`) on `gex44`. Waiting for completion notification.
0. **Blocked on you**: Nothing.

1. **What you changed**: Built the 160m x 70m x 70m deep-space science vessel in [science-explorer.glb](file:///tmp/agy-author/science-explorer-v1/science-explorer.glb) from a single script ([build_science-explorer.py](file:///tmp/agy-author/science-explorer-v1/build_science-explorer.py)), complete with baked Poly Haven textures, moving parts (`Ring`, `Radar`, `Turret_1`/`Gun_1`, `Turret_2`/`Gun_2`), a 3D bridge interior behind tinted glass, and all preview renders ([final.png](file:///tmp/agy-author/science-explorer-v1/final.png), [side.png](file:///tmp/agy-author/science-explorer-v1/side.png), [clay.png](file:///tmp/agy-author/science-explorer-v1/clay.png), [paints.png](file:///tmp/agy-author/science-explorer-v1/paints.png)), [nodes.json](file:///tmp/agy-author/science-explorer-v1/nodes.json), and [NOTES.md](file:///tmp/agy-author/science-explorer-v1/NOTES.md).

2. **How you know it works**: Ran [build_science-explorer.py](file:///tmp/agy-author/science-explorer-v1/build_science-explorer.py) from an empty scene on `gex44` (Blender 5.2 GPU), inspected [final.png](file:///tmp/agy-author/science-explorer-v1/final.png), [side.png](file:///tmp/agy-author/science-explorer-v1/side.png), [clay.png](file:///tmp/agy-author/science-explorer-v1/clay.png), and [paints.png](file:///tmp/agy-author/science-explorer-v1/paints.png) against [sheet.jpg](file:///tmp/agy-author/science-explorer-v1/sheet.jpg), verified a 30-degree rotation render of all moving parts around their pivots, and confirmed the exported [science-explorer.glb](file:///tmp/agy-author/science-explorer-v1/science-explorer.glb) is 6.32 MB with 76,272 triangles, 8 materials, textures at or below 1024px (ORM at or below 512px), and exact bounding box `70.0m x 70.06m x 160.0m` in [nodes.json](file:///tmp/agy-author/science-explorer-v1/nodes.json).

3. **What would break if you were wrong**: If a moving part had an offset origin or non-neutral hull paint texture, spinning the habitat ring or dish or swapping faction colors in a game engine would look broken; to undo or adjust, edit [build_science-explorer.py](file:///tmp/agy-author/science-explorer-v1/build_science-explorer.py) and re-run it in Blender to regenerate all files cleanly.

4. **What you did NOT do**: Did not add a landing gear or opening canopy node because this is a 160m orbital deep-space vessel with a fixed armored observation dome rather(than) a small landing craft.
