Build modern fully faired 600 cc sport motorcycle, clip-on bars, rear-set pegs, underseat exhaust (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg, previous_final.png, previous_side.png. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. The operator reviewed the previous version (previous.glb / previous renders here) and asked for this. Fix it first, keep what was good: "Art direction critique of v1 (previous_final.png, previous_side.png): the fairing reads as flat detached slabs (the side panel hangs like a plate below the engine) and the nose is a blob; the bike looks like a toy. Rebuild the bodywork as continuous double-curved shells that hug the frame like the sheet: a sharp nose with twin slim headlamps and a tall smoked screen, side fairings wrapping the radiator and engine down to a belly pan under the engine with tight gaps, the tank flowing into a thin upswept tail; aluminium twin-spar frame visible between tank and swingarm, underseat exhaust, rear-sets; aggressive stance (seat 0.82 m, nose down). Match the sheet's side silhouette by overlaying your side render on it. Keep the contract of the previous version (node names, pivots, Paint material factor, paints in nodes.json, game weight). Start from the previous build script and change what the critique names; deliver the same files." Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/sport-bike-v2/