1. Asset: Low two-door front-engine sports coupe / grand tourer (4.46 m long, 1.94 m wide, 1.27 m high, 2.55 m wheelbase) with wide rear haunches, recessed shark-nose front fascia, quad projector headlamps, full cabin interior, and 5-spoke split alloy wheels with brake discs and calipers.
2. Triangle count: 85,736 triangles across 6 mesh nodes (Body, SteeringWheel, Wheel_FL, Wheel_FR, Wheel_RL, Wheel_RR) plus 8 contract empty nodes; GLB size is 6.67 MB.
3. Materials (5): Paint (neutral baked wear detail, default baseColorFactor [0.85, 0.55, 0.02], clearcoat 1.0, roughness 0.05), Trim (shared 4-quadrant baked PBR for rubber, matte carbon/plastic, chrome, and leather), Wheel (4-quadrant baked PBR for tyre rubber, alloy rim, brake disc, and caliper), Glass (alpha BLEND, tinted, roughness 0.05), and Lamps (emissive warm white headlights, red taillights, amber indicators).
4. Texture sizes: Paint, Trim, and Wheel use 1024x1024 base colour and normal maps with 512x512 ORM maps; Lamps uses 512x512 base colour, normal, and ORM maps.
5. Poly Haven CC0 texture IDs used: metal_plate, asphalt_02, rubber_tiles, fabric_leather_02 (1k diff, nor_gl, arm maps mixed with procedural grime and edge wear, then baked with Cycles).
6. Remaining differences from reference sheet: The front fascia uses an original quad-lamp and dual-intake layout without manufacturer badges per contract rules, and panel shutlines are baked into normal/roughness maps and crease geometry rather than boolean-cut body gaps.
