Original space-opera starfighter (13.5m x 11.0m x 3.4m): sleek arrowhead hull, bubble canopy with full cockpit, canards, swept wings with wingtip laser cannons, underwing missiles, dorsal fin, and twin glowing round engines.
Triangle count: 74,266 triangles across 2 mesh nodes (Hull, Canopy) and 13 game-socket Empty nodes; GLB size 6.54 MB.
Materials (8): Paint (neutral baked detail + [0.75, 0.74, 0.70] baseColorFactor), Metal, Scorched, Weapons, Cockpit, Glass (alpha BLEND), Engines (emissive cyan-blue), Lamps (emissive).
Texture sizes (Game Weight): BaseColor and Normal maps baked at 1024x1024 px (512x512 px for simple emissive/glass), all ORM occlusion-roughness-metallic maps baked at 512x512 px.
Poly Haven CC0 texture IDs used: metal_plate, metal_plate_02, rusty_metal_03, rubberized_track (https://polyhaven.com/license).
Differences from reference sheet: no text or faction markings per contract; internal intake ducting and micro-cockpit switches simplified for game-weight triangle budget.
