American oval-track stock car (5.08 x 1.98 x 1.30 m, wheelbase 2.79 m); welded-door sedan race body, blank number circles, tall rear spoiler, splitter, window net, roll cage, single containment seat, 5-lug steel wheels, slicks, flat headlight decals.
98,000 triangles across 6 mesh nodes (Body, Wheel_FL/FR/RL/RR, SteeringWheel) and 8 empty gameplay sockets.
8 materials: Paint (clearcoat 1.0, neutral detail texture, default factor [0.02, 0.10, 0.45]), Rubber, Metal, Carbon, Plastic, Interior, Glass (BLEND), Lamps (emissive).
Cycles OptiX baked textures: Paint_Base 1024 px, other bases/normals <= 512 px, ORM maps <= 512 px; GLB size 6.47 MB.
Poly Haven CC0 ids: metal_plate, fabric_leather_01, rubber_tiles, fabric_pattern_07, leather_white (https://polyhaven.com/license).
Differences from reference: original teardrop-wedge headlight decal graphics, dual-slot upper/lower grilles and bonnet extractor vents, default deep blue paint with 6 colour variants, tyre lettering omitted per race rules.
