Build American oval-track stock car (top-class oval racing): a long two-door sedan-shaped race body with flat sides and no door openings, blank number circles on both doors and the roof, a tall rear spoiler, front splitter, a window net on the driver side, roll cage and one seat inside, steel race wheels with five lug nuts, slick tyres, headlights only as flat shapes (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/stock-car-g4-v1/