root agent idle; waiting up to 30m0s for 1 background task(s)
Launched the initial Blender 5.2 build and Cycles bake/render run on `gex44`; waiting for completion.
Launched the second Blender 5.2 build on `gex44` to fix the front nose corner wrap, flat headlight decal projection, and multi-ring door number roundel; waiting for completion.
Launched the third Blender 5.2 build on `gex44` to unify the front and rear bumper corner wrap with the side flanks; waiting for completion.
Ending turn while waiting for the round 3 Blender render task to finish.
Waiting for the round 3 Blender render to finish.
Waiting for the Blender build on `gex44` to finish.
Launched the final polished Blender 5.2 build on `gex44`; waiting for completion.
Waiting for the final Blender build task to complete.
Waiting for the final Blender build task to complete.
0. **Blocked on you**: nothing.
1. **What you changed**: Built a realistic 3D American oval-track stock car game asset ([stock-car-g4.glb](file:///tmp/agy-author/stock-car-g4-v1/stock-car-g4.glb), 6.47 MB, 98,000 triangles) from a single clean Blender 5.2 build script ([build_stock-car-g4.py](file:///tmp/agy-author/stock-car-g4-v1/build_stock-car-g4.py)) with baked CC0 Poly Haven textures, recolourable glossy `Paint` material, full interior, and exact Forge Garage v2 node hierarchy.
2. **How you know it works**: Ran a clean headless build on `gex44`, inspected all four output renders ([final.png](file:///tmp/agy-author/stock-car-g4-v1/final.png), [side.png](file:///tmp/agy-author/stock-car-g4-v1/side.png), [clay.png](file:///tmp/agy-author/stock-car-g4-v1/clay.png), [paints.png](file:///tmp/agy-author/stock-car-g4-v1/paints.png)), and verified the exported GLB metadata in [nodes.json](file:///tmp/agy-author/stock-car-g4-v1/nodes.json) and [NOTES.md](file:///tmp/agy-author/stock-car-g4-v1/NOTES.md) (dimensions 5.08 m x 1.98 m x 1.30 m, 2.79 m wheelbase, tyres touching `y = 0`, 6 mesh nodes with exact pivots, 8 empty helper nodes, 8 materials, 1024 px colour/normal maps and 512 px ORM maps).
3. **What would break if you were wrong**: If wheel or steering wheel pivots were off-centre, the wheels or steering wheel would wobble when rotated in a game engine; re-running [build_stock-car-g4.py](file:///tmp/agy-author/stock-car-g4-v1/build_stock-car-g4.py) regenerates the asset cleanly from scratch.
4. **What you did NOT do**: Did not load the GLB into an external web or game engine runtime viewer; verified the exported GLB structure, node transforms, and materials directly through Blender's glTF exporter and Cycles renders.
