Build Russian T-90 style main battle tank: low rounded cast turret covered in explosive reactive armour blocks, 125 mm gun, rubber side skirts, IR dazzlers, log on the back (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg, previous_final.png, previous_side.png. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. The operator reviewed the previous version (previous.glb / previous renders here) and asked for this. Fix it first, keep what was good: "Art direction critique of v1 (previous_final.png, previous_side.png): it reads as a turretless tank destroyer: the turret is a flat slab that barely rises above the hull. A T-90 turret is low but clearly a TURRET: a rounded cast dome sitting on the hull roof (about 0.8 m tall above the hull deck, 2.2 m across), with explosive reactive armour blocks forming a forward-pointing V (chevron) on its front, the 125 mm gun coming out of a narrow mantlet between them, two IR dazzler boxes beside the gun, smoke launchers on the sides, a commander's cupola with a machine gun and a stowage box on the rear. The hull: steeply sloped upper glacis covered with ERA, rubber side skirts with ERA, six road wheels per side, unditching log and fuel drums on the rear. Overlay your side render on the sheet's side view and match the turret silhouette. Keep the contract of the previous version (node names, pivots, Paint material factor, paints in nodes.json, game weight). Start from the previous build script and change what the critique names; deliver the same files." Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/t90-tank-v2/