Build tideglass ruin arch portal (the one on sheet.jpg, realistic) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg, previous.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. The operator reviewed the previous version (previous.glb / previous renders here) and asked for this. Fix it first, keep what was good: "It s not a real arch, it s 3 pillars put together. It s not good (previous.jpg shows the OLD version: keep its role and size, not its look.)" Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/tideglass-ruin-arch-portal-v2/