[claude-code:unrecognized_model] {"model":"forge:build-gemini-38flash","query_source":"sdk"} **Verdict**: REVISE ### Visible Issues 1. **Missing tideglass translucency**: The shafts and arch inner facings read as opaque, matte teal plaster rather than translucent sea-glass with subsurface depth and refraction. 2. **Arch extrados lacks ruin weathering**: The upper stone vault is modeled as clean, planar blocks with sharp grooves and zero edge chips, surface erosion, or moss growth. 3. **Unintegrated barnacle and grime passes**: Barnacle clusters appear as pasted chalky geometry with minimal ambient occlusion, lacking the transitional algae, dirt buildup, and wet-look staining shown in the reference sheet. ### Evidence Limits - Evaluated via studio turntable renders (`final.png`, `side.png`, `clay.png`) under flat neutral lighting. - Shading behavior under directional game-engine lighting, transmission/roughness maps in motion, and polycount budgets cannot be confirmed from static renders alone.