Build World War II German Tiger I style heavy tank: boxy slab hull, interleaved large road wheels, 88 mm gun with muzzle brake, cylindrical commander cupola, tools on the hull (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg, previous_final.png, previous_side.png. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. The operator reviewed the previous version (previous.glb / previous renders here) and asked for this. Fix it first, keep what was good: "RETROFIT, not a new model. This tank is already in the library (previous.glb, previous_final.png, previous_side.png, build_tiger-heavy-tank.py, previous_nodes.json; its baked textures are on gex44 in /root/fal-author/tiger-heavy-tank-v1/textures: copy what you reuse into your own remote dir, never write in the old one). Games now need it DESTRUCTIBLE like the newer library tanks. Keep the model exactly: same shape, proportions, frame, origin, materials, texture look, node names, pivots, Paint material and factor, paints in nodes.json. Start from build_tiger-heavy-tank.py and change only this: (1) every bolt-on item becomes its own Part_ node with a complete surface underneath (for this type: front mudguards and side fender sections, the two Feifel air filters and their pipes on the rear, tool sets (shovels, axe, jack, tow cables) on the hull sides and glacis, rear stowage box, headlights with guards, exhaust guards, track cleaning tool tube; turret: spare track links on the turret sides, the rear stowage bin (Rommel box), smoke grenade launchers, the commander cupola ring); (2) the barrel is split from Gun into a child Barrel, the empty Muzzle becomes a child of Barrel at the tip with identity rotation (+Z forward); (3) add the Fx_ empties and the hatches the rig asks for; (4) build FILE B, the damage GLB, from copies of your meshes, with its Burnt and Scars textures; (5) render states.png and look at it. Everything else in the contract below holds." Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/tiger-heavy-tank-v2/