Asset: Armoured military troop dropship (28.0 m long, 22.0 m wide, 7.0 m high) with lifting-body hull, stub wings, buried wing-root lift fans with top/bottom grilles, glazed tandem cockpit with interior seats/consoles/sticks, under-nose sensor dome and rotary chin turret, side sponsons with rotary cannons, sliding troop doors, rear ramp, twin main thrusters, and two-tone angular armour panels.
Triangle count: 76,830 triangles across 9 mesh nodes (Hull, Canopy, Turret_1, Gun_1, Ramp, Door_L, Door_R, Fan_L, Fan_R) plus 14 empty attachment nodes, exported as an 8.17 MB binary glTF (troop-dropship.glb).
Materials (9): Paint (light-neutral baked baseColour texture with default olive drab baseColorFactor [0.24, 0.27, 0.20, 1.0]), Armour_Light, Metal_Bare, Metal_Scorched, Weapons, Cockpit, Glass (alpha BLEND), Engines (emissive orange-blue nozzle cores), and Lamps (emissive running lights and beacons).
Texture sizes: Baked BaseColor and Normal maps at 1024x1024 px (Paint, Armour_Light, Metal_Bare, Metal_Scorched) and 512x512 px (Weapons, Cockpit); all ORM (Occlusion/Roughness/Metallic) maps at 512x512 px.
Poly Haven CC0 texture IDs used: metal_plate_02, metal_plate, rusty_metal_03, rubberized_track (mixed with procedural panel grooves, rivets, grime, scorch, and edge wear before Cycles baking).
Differences from reference: Built as an original clean silhouette without franchise markings or text decals, and with landing gear fully retracted behind closed belly doors per the flight export contract.
