root agent idle; waiting up to 30m0s for 1 background task(s)
Checking GPU status and Blender 5.2 version on `gex44` before building the troop dropship script.
Running the initial Blender 5.2 build, Cycles PBR baking, GLB export, and renders on `gex44`. Waiting for completion.
Running Iteration 2 of the troop dropship build and renders on `gex44` with fixed parent pivots, sculpted intakes, flush two-tone armour panels, and refined PBR materials. Waiting for completion.
Running Iteration 3 on `gex44` with open vertical lift-fan ducts, sealed front canopy windscreen, recessed air intakes, and zero-z-fighting wing armour plates. Waiting for completion.
Iteration 4 of `build_troop-dropship.py` is running on `gex44` (`task-63`). Waiting for the build, bake, export, and renders to finish.
0. **Blocked on you**: nothing.
1. **What you changed**: Built the 28 m x 22 m x 7 m armoured military troop dropship in Blender 5.2 via [build_troop-dropship.py](file:///tmp/agy-author/troop-dropship-v1/build_troop-dropship.py), exporting the 76,830-triangle game-ready asset [troop-dropship.glb](file:///tmp/agy-author/troop-dropship-v1/troop-dropship.glb) (8.17 MB) along with [final.png](file:///tmp/agy-author/troop-dropship-v1/final.png), [side.png](file:///tmp/agy-author/troop-dropship-v1/side.png), [clay.png](file:///tmp/agy-author/troop-dropship-v1/clay.png), [paints.png](file:///tmp/agy-author/troop-dropship-v1/paints.png), [nodes.json](file:///tmp/agy-author/troop-dropship-v1/nodes.json), and [NOTES.md](file:///tmp/agy-author/troop-dropship-v1/NOTES.md).
2. **How you know it works**: Ran a clean headless build on `gex44` (completed at 22:57 CEST / 20:57 UTC) and visually inspected [final.png](file:///tmp/agy-author/troop-dropship-v1/final.png), [side.png](file:///tmp/agy-author/troop-dropship-v1/side.png), [clay.png](file:///tmp/agy-author/troop-dropship-v1/clay.png), [paints.png](file:///tmp/agy-author/troop-dropship-v1/paints.png), and a 30-degree moving-parts test render, plus verified the exported GLB binary headers (`Paint` material has both `baseColorTexture` and `baseColorFactor: [0.24, 0.27, 0.20, 1.0]`, all 9 materials, 9 mesh nodes, and 14 empty attachment nodes match the contract).
3. **What would break if you were wrong**: If a game engine rotated a moving part around the wrong local axis or recoloured the wrong material slot, animations or faction tints would look wrong; to undo or adjust, edit [build_troop-dropship.py](file:///tmp/agy-author/troop-dropship-v1/build_troop-dropship.py) and re-run it on `gex44` to regenerate all files from scratch.
4. **What you did NOT do**: Did not model deployed landing gear struts (kept retracted with belly doors closed per the flight export contract) and did not load the GLB into an external web browser viewer.
