Asset: Original variable-sweep anime space fighter (15.8 m long x 13.0 m wingspan x 4.0 m high) with chisel nose, framed canopy and cockpit interior, mid-sweep swing wings, wing-root micro-missile bays, twin outward-canted tails, square-to-round engine nacelles, and ventral gun pod.
Triangles: 48,660 triangles across 6 mesh nodes (Hull, Canopy, Wing_L, Wing_R, Turret_1, Gun_1) and 14 empty attachment nodes, exported to a 3.4 MB binary glTF (variable-fighter-anime.glb).
Materials: 8 PBR materials (Paint with neutral baked detail and baseColorFactor [0.85, 0.85, 0.88], Stripes, Steel, Scorched, Cockpit, Engines emissive, Glass alpha BLEND, Lamps emissive).
Texture sizes: 1024x1024 px JPEG for baked BaseColor and tangent-space Normal maps; 512x512 px JPEG for baked ORM (Occlusion/Roughness/Metallic) maps.
Poly Haven CC0 IDs: blue_metal_plate, metal_plate_02, metal_plate, rusty_metal_03 (all CC0-1.0, downloaded at 1k resolution from dl.polyhaven.org and mixed with procedural panel lines, heat tint, and grime before Cycles baking).
Reference differences: Fine panel seams and micro-rivets are baked into the 1024 px normal and base colour maps where sub-centimetre geometry would exceed the 90k triangle budget, while primary panel trenches, vents, slats, and contrast stripes are modelled as real bevelled geometry.
