Build original anime-style space fighter (crisp angular Japanese animation mecha design, our own): a long slim angular fuselage with a sharp chisel nose and a long canopy, swing wings at mid sweep, twin vertical tails canted outward, two big engine nacelles with square-to-round nozzles, a gun pod under the fuselage, missile launchers in the wing roots, crisp panel lines and contrast stripes as geometry (the one on sheet.jpg) as a production, REALISTIC 3D game asset in Blender, for Forge's asset library. Look at the reference images in this directory with your image tool first: sheet.jpg. It must look like a real object from a modern third-person game up close: never blocky, never toy-like, never flat colours. Blender 5.2 is headless on another machine. Write bpy scripts here and run them with: ssh gex44 /root/blender-spike/blender-5.2.0-linux-x64/blender -b --python-exit-code 1 --python /root/fal-author/variable-fighter-anime-v1/