Video game spacecraft design turnaround plate, photorealistic CG concept art, on a plain light grey background. An original anime-style space fighter (crisp angular Japanese animation mecha design, our own): a long slim angular fuselage with a sharp chisel nose and a long canopy, swing wings at mid sweep, twin vertical tails canted outward, two big engine nacelles with square-to-round nozzles, a gun pod under the fuselage, missile launchers in the wing roots, crisp panel lines and contrast stripes as geometry. Original design, not from any film, series, anime or game. No logos, no insignia, no flags, no text markings, no numbers on the craft. Real size 15.8 m long, 13.0 m wingspan, 4.0 m high. Layout: big orthographic side view across the top, front view, rear view and top view below, and a 3/4 front hero view; callouts naming the main parts and dimensions in metres; material swatches (hull paint, bare metal, heat-scorched metal, glass, engine glow). Rich believable construction detail: panel lines, hatches, thrusters, vents, light wear. No other text.