{
  "reviewer": "Astra, direct inspection of every final hero render and all eight final clip review sheets, plus full-size wolf head and side-walk evidence",
  "default_verdict": "GOOD",
  "notes": {
    "alien": "Distinct antennae and purple body; limbs remain attached through punch and collapse.",
    "alpaca": "Long neck and hooves read clearly; gallop stays compact, with no stretching in the strip.",
    "bird-brute": "Clearly a fantasy upright bird, not a natural flying bird; wing punch and fall read cleanly.",
    "blue-demon": "Club removed cleanly; hands remain complete and the punch now matches the unarmed model.",
    "bull": "Heavy black bovine silhouette, horns and headbutt are clear.",
    "cactus-monster": "Green spiny creature and broad hat remain coherent during the gait and fall.",
    "cow": "Brown and white cattle, not the initially assumed black-and-white coat; readable headbutt and collapse.",
    "deer": "Slender legs and deer silhouette; clean headbutt and folded collapse.",
    "dinosaur": "Red and yellow cartoon dinosaur, not a natural quadruped dinosaur; upright punch is intentional.",
    "dog": "Reads as a husky; ears, muzzle, paws and curled tail stay attached.",
    "donkey": "Long ears and narrow muzzle distinguish it from the horse; legs are angular but coherent.",
    "dragon": "Clear orange winged dragon; flight and drop look coherent, but no walk or measured flight speed.",
    "fish-raider": "Turquoise fish-person with fins and legs; deliberately cartoon, with clean punch and collapse.",
    "flying-bird": "Purple round fantasy bird, not a realistic pigeon or eagle; wingbeats and drop are readable.",
    "flying-goblin": "Green crowned goblin head with bat wings. Not a stone golem despite the source filename.",
    "fox": "Orange coat, pale underside, pointed muzzle and bushy tail read as a fox.",
    "frog-brute": "Yellow and black poison-frog look; upright limbs and attacks are deliberately stylised.",
    "giant-bee": "Striped bee body and wings read clearly; oversized cute eyes suit cartoon games only.",
    "horse": "Horse proportions, mane and hooves are clear; gallop and head strike remain coherent.",
    "monkroose": "Beaked, round-eared green chimera, not a real monkey; clear hands and upright movement.",
    "mushroom-king": "Blue cap and pale body read cleanly. Handheld mushroom hammer removed without hand holes.",
    "orc": "Green tusked orc with readable punch and fall; no loose weapon remains.",
    "rabbit-brute": "White ears and pink chest read as a rabbit creature; carrot removed cleanly, hands intact.",
    "stag": "Antlers restored and move with the head through walking, headbutt and collapse.",
    "tribal-monster": "Red masked forest creature with a feather crest; mask stays attached through every clip.",
    "winged-imp": "Pink horned imp with bat wings, not a squid despite the source name; coherent flying attack and drop.",
    "wolf": "Clear wolf muzzle, ears and tail, far better animal silhouette than the rejected procedural creature; deliberately faceted.",
    "wolf-realistic": "Reads as a real grey wolf at game distance; eyes are in the head and limbs no longer stretch. Close-up has a small forehead blemish and a soft far eye. Tail tip remains coarse. Jaw is closed: attack is a head-first lunge, not an articulated bite.",
    "yeti": "Broad white-furred body and blue face read as a cartoon yeti; hands and feet stay attached through running and collapse."
  },
  "overrides": {
    "wolf-realistic": "OK",
    "dragon": "OK",
    "flying-bird": "OK",
    "flying-goblin": "OK",
    "giant-bee": "OK",
    "winged-imp": "OK"
  },
  "rejected": {
    "NewDLC 3d-wolf": "BAD for the realistic lane: blue eyes and Disney-like face. Not promoted into the library.",
    "first generated wolf binding": "BAD: paws did not fit the source skeleton and tail borrowed hind-leg weights. Replaced by the fitted and contact-corrected final GLB."
  }
}
